

Adjusts max Jump Jets on both Zeus chasisdef files to be 4 (instead of 3).Adjust chassis intial weight for CTF-4X.Adjust damage value of Binary Lasers to 61 - to allow for head caps.ADDED additional Shops json files to have 'Mech salvage appear throughout the game.Adjusted Turret armor on Striker LRM & Striker SRM to be 110 instead of 120.Slight adjustment to Movement profiles (no change to speeds, just animations).ADDED Panther PNT-9ALAG, Urbanmech UR-60C & Enforcer ENF-3R.Based on the +2, it should be a 4 (as it is on the LRM20_2-Delta) instead of 5. LRM5_2-Delta, LRM10_2-Delta & LRM15_2-Delta all have the incorrect Instability values.SRM6_2-Holly : Appears to have a type giving it -5 accuracy, instead of -2.vehicledef files with extra commas - AmmoTransport, Mobile HQ, Mobile HQ Armored.vehiclechassisdef files with extra commas - Schrek, SLDFDroneHeavy, SLDFDroneMedium, TargetVehicle2.Striker - Adjusted Turret armor to be 110 instead of 120.

Scorpion - Machine is in Turret and should be in Front.Demolisher - Added missing 4th ton of AC/20 ammo.Also added missing comma to vehiclechassisdef. Bulldog - Missing Machine Gun, so it has been added to vehicledef file.APC_Wheeled - Armor and Internals on Turret appear to be in error (they match the APC_Sleipner) and they have been adjusted to the Technical Readout Values.So tonnage has been adjusted and extra points of missing armor were added. APC_Vagr - Stats imply it is a Heavy Vehicle, and internals imply it is 65 tons.chassisdef Spider SDR-5V - Adjusted max head armor to 45.chassisdef Atlas AS7-D - moved AC/20 ammunition up from the legs into the RT.chassisdef Trebuchet TBT-5N - fixed max CT armor to be 160 (instead of 120).chassisdef Zeus ZEU-6S - fixed max Jump Jets to be 4 (instead of 3).

